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2018年02月19日 17:29:24    日报  参与评论()人

包头哪做包皮手术包头医学院第二附属医院流产手术价格包头铁路医院治疗直肠炎价格 Investors in Tencent Holdings, China’s internet gaming and social media group, have reason to feel anxious leading into Wednesday’s scheduled fourth-quarter earnings announcement.中国互联网游戏和社交媒体集团——腾讯控股(Tencent Holdings)的投资者在第4季度业绩报告周三公布前夕有理由感到焦虑。After watching its stock price shoot upwards for the better part of a year, in the process making its chairman, Pony Ma, the richest man in China in January, Tencent last week got hit by twin blows. Its shares on Friday lost 3 per cent after the central bank suspended Tencent’s virtual credit card (along with that of rival Alibaba), along with QR code scanning apps for mobile payments.去年大部分时间里,腾讯的股价都在上涨,使其董事局主席马化腾(Pony Ma)在今年1月成为中国首富。但腾讯上周受到了双重打击。首先,中国央行宣布暂停腾讯及其竞争对手阿里巴巴(Alibaba)的虚拟信用卡业务和用于移动付的二维码扫描应用,随后,腾讯股价在上周五下跌了3%。Secondly, on Thursday night more than three dozen public accounts – essentially blogs – hosted by WeChat, Tencent’s hottest offering, were hit by the first wave of large-scale censorship – 35-40 such blogs were summarily deleted.其次,上周四晚的第一波大规模审查中,腾讯最受欢迎的务——微信(WeChat)上的数十个公共账号(基本上就是客)遭到封杀,35至40个这样的公共账号被一举删除。The fear is that WeChat, which was thought to be less exposed to censorship than rival Weibo, could attract the same scrutiny which has driven away Weibo users amid a campaign against “rumour mongering”.人们担心的是,原本被认为比其对手新浪微(Weibo)较少受到审查的微信,可能引来同等程度的审查——在一场打击“传播谣言”的运动中,审查已导致新浪微的用户流失。The key areas for scrutiny in the announcement are:对于腾讯的业绩报告,关键的关注领域如下:Financial regulation: The central bank has yet to fully explain its reasoning on the credit card fiasco last week. And Tencent and Alibaba have yet to clear the air themselves. So how did this happen, one day after the announcement? Did someone forget to tell the central bank that they were issuing the virtual credit cards? Did the central bank change its mind? Or does the regulatory process for issuing a credit card in China not include the central bank? Citic bank, which was the actual issuer, has said it followed procedures. Analysts say darkly that the problem may be with Unionpay, the government bank card monopoly. Investors are hoping for some clarity from Tencent on what went wrong.金融监管:中国央行尚未详细解释上周暂停虚拟信用卡业务的理由。腾讯和阿里巴巴本身也尚未澄清这件事。在宣布推出务一天后就被叫停,这样的灾难到底是如何发生的?是有人忘了告诉央行他们发行的将是虚拟信用卡吗?是中国央行改变了想法?还是在中国发行信用卡的监管流程不关央行的事?虚拟信用卡的实际发行人中信(Citic Bank)表示,其走完了相关程序。分析师们阴郁地表示,问题可能出在具有政府背景的卡垄断公司——中国银联(Unionpay)身上。投资者希望腾讯对问题出在哪里做出一些澄清。WeChat: Tencent’s instant messaging service is the hottest thing in Chinese internet, with 271m users. Because it is primarily used on phones, it is the main reason Tencent is regarded as being in the strongest position for the arrival of the mobile internet in China. It is also thought to be less exposed to scrutiny by the authorities because the maximum size of a chat group is capped. But the deleting of political blogs last week may mean it too is not immune from the heavy hand of Chinese censors. Rival Weibo has lost users following a half-year-long campaign against “rumour mongering” on the internet. As a result, Weibo says it is growing at its slowest rate in its five-year history, and some reckon its user base may be falling. If the same were to happen to WeChat, it could hurt Tencent’s plans for the mobile internet.微信:腾讯这款即时通讯务是中国互联网领域最炙手可热的应用,用户数量达到2.71亿。由于微信主要是在手机上使用的,这成了腾讯被视为在中国移动互联网时代到来之际占据最有利位置的主要原因。另外,腾讯也被认为受到当局审查的程度较低,因为其聊天群的人数规模是有上限的。但上周一批政治类公共账号被封杀表明,微信难逃中国审查机构的高压管制。在已持续半年的打击网上“传播谣言”的运动中,竞争对手新浪微的用户出现流失。其结果是,新浪微表示,目前其用户增速处于5年历史中的最低水平,有些人认为其用户基础可能在减少。如果微信发生同样事情,可能损害腾讯的移动互联网计划。Gaming business: Most of Tencent’s cash comes from gaming. Expect an update on revenues from Leagues of Legend and solid growth of WeChat games including Dungeon Fighter and Crossfire, and Blade and Soul.游戏业务:这是腾讯主要的现金收入来源。预计公司将公布“英雄联盟”(Leagues of Legend)收入的最新数据,同时“地下城与勇士”(Dungeon Fighter)、“穿越火线”(Crossfire)和“剑灵”(Blade and Soul)等微信游戏出现强劲增长。Earnings: These are the least of Tencent’s worries – driven by cash from games, Tencent is the most cash-rich of the three internet conglomerates in China. The Bloomberg consensus is total revenues of Rmb16.62bn and net profit of Rmb4.17bn.利润:这是腾讯最不担忧的地方。在游戏收入的持下,腾讯已成为中国三大互联网集团中现金最充沛的一家。彭(Bloomberg)的共识预测显示,腾讯总收入达166.2亿元人民币,其中净利润达41.7亿元人民币。 /201403/280873包头最好人流医院哪家好

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包头市第六医院看乳腺检查多少钱When you think Harley-Davidson, you probably think about leather, beards, and loud engines. Now, though, you can picture a fully electric bike with a digital display.一提到哈雷戴维森托车( Harley-Davidson),大家可能就会想到皮革、胡须,以及轰隆的引擎声。但现在,大家可以把它想象成是一辆配备数字显示屏的全电动单车。The iconic American motorcycle manufacturer held an event in New York City Monday afternoon showing off Project LiveWire, a prototype of the company’s first electric motorcycle.上周一下午,这家标志性的美国托车制造商在纽约市举办了一场活动,隆重推出了它的第一款电动托概念车:LiveWire。The new bikes look mostly like a traditional motorcycle, with a few notable exceptions. There is a digital display in between the handlebars where speed and efficiency are displayed. Also, there is no clutch on the left handlebar, since there are no gears. The bike can go from zero to 60 in about 4 seconds, and can reach up to 92 m.p.h. It does not have the traditional loud Harley rev-up sound, though there is a slight hum from the electric engine starting.这款新单车看起来跟传统的托车相差无几,但也存在几个显著的不同之处。它的车把之间有一个能够显示速度和效率的显示屏。此外,左车把没有离合器,因为它没有齿轮。这款单车从零加速到60英里(约合96公里)大约只需4秒,最高时速为92英里。它没有传统哈雷托那种响亮的转速声,但它的电动引擎会发出轻微的嗡嗡声。Harley President Matt Levatich said it would be a few years before the bikes were y to be manufactured and put on sale. In the meantime, it is still tweaking the design and listening to its customers.哈雷公司总裁马特o雷瓦迪克表示,这款单车准备在几年后量产销售。与此同时,这家公司将继续调整设计,同时聆听消费者的意见。“We don’t have specific date,” he said. “We need time to incorporate that feedback.“我们还没有确定具体的日期,”他说。“我们需要时间来吸收顾客的反馈信息。”It was a uniquely diverse crowd gathered at the Harley-Davidson HOG 0.00% dealership in Lower Manhattan — a near equal mix of buttoned-up journalists lumbering onto the LiveWire simulator (think a motorcycle stuck in place that can be “revved up” without actually going anywhere) and Harley-Davidson Riders Club Members, many of whom sported well-worn patched vests and beards that would give Rasputin a run for his money.各色人等聚集在位于曼哈顿下城哈雷戴维森旗舰店。一群沉默寡言的记者缓慢地爬上LiveWire模拟装置(想象一下,你骑在一辆被卡住的托车上,可以“加速”,但托车根本不会动),试驾者当然少不了哈雷骑士俱乐部成员(Harley-Davidson Riders Club Members),其中许多人穿着打满补丁的旧背心,蓄着可以跟一代巫师拉斯普廷相媲美的大胡子。One of those riders, Juan Marmol, said that the new bike ran great, though he was concerned about the relative short range of the bike on a single charge of its battery. The bike can only travel around 55 miles after a three hour charge.一位叫胡安o马莫尔的车手说,这款新单车的驾驶感觉非常棒,但他担心,一次充电能够撑的里程相对较短。经过三小时充电之后,这款单车只能行驶大约55英里。“It was awesome,” he said. “The biggest downfall to it right now based on what their telling us is the charge time.”“感觉很棒,”他说。“根据他们目前的说法,最大的缺点是充电时间。”For hardcore Harley riders who sometimes go up to 400 miles a day, the current battery just wouldn’t work, Marmol said. But he did think that the new bike could change Harley-Davidson’s image and maybe bring some new people into the hog-riding family.马莫尔说,铁杆哈雷车手有时候一天要骑行400英里,对他们来说,目前的电池根本不够用。但他的确认为,这款单车可以改变哈雷戴维森的形象,或许能够吸引一些新人加入重型托手的行列。“I believe this will change kind of the mindset that Harley’s are for old guys,” he said.他说:“我相信它多少会改变那种认为哈雷粉丝都是老家伙的观点。”Levatich agreed, also noting that Harley would not be forgetting its core customers who want old-fashioned motorcycles. “We’re absolutely not abandoning any of that,” he said. “We’re going to continue to invest in great traditional Harley-Davidson motorcycles. LiveWire has nothing to do with that. It’s all of that, plus opening the doors to some people that are maybe on the outside of the sport, on the outside of the brand.”雷瓦迪克同意这种看法,但他还指出,哈雷永远也不会忘记那些钟情于老式托车的核心客户。“我们绝对不会放弃任何一款老车型,”他说。“我们将继续投资于拥有伟大传统的哈雷戴维森托车。LiveWire与老车型无关。推出这款车是想给一些或许还没有喜欢上这项运动、没有尝试过这一品牌的人们打开一扇门。”Of course, Harley-Davidson isn’t the only motor cycle maker exploring electric bikes. In fact, Other companies such as Mission Motors have aly put their models on sale.当然,哈雷戴维森并不是唯一一家正在开发电动单车的托车制造商。事实上,包括使命托(Mission Motors)在内的其他公司已经开始销售电动车型。Harley-Davidson’s roadshow will travel across the ed States this year and next in addition to going to Canada and Europe. The LiveWire Experience Tourcontinues next week in Milwaukee, Wis.哈雷戴维森今年将在美国各地举行路演活动,明年还打算远赴加拿大和欧洲。LiveWire体验之旅下周将移师威斯康星州密尔沃基市。 /201407/308788 To celebrate selling 10m copies of its computer game Mine#173;craft, Swedish start-up Mojang decided to treat all its workers to a surprise trip last year.去年,为庆祝电脑游戏《我的世界》(Minecraft)销量达到1000万份,瑞典初创企业Mojang决定,为所有员工奉上一份惊喜之旅。After breakfast at its Stockholm headquarters, employees were whisk#173;ed off in limousines, private jets and a fleet of Ferrari and Lamborghini super cars to Monte Carlo. Two days of partying ensued involving casinos, helicopter trips to restaurants and dancing on a yacht with Norwegian group R#246;yskopp as a DJ set.早饭后,员工们就从斯德哥尔总部出发,先乘坐豪华轿车、然后换乘私人飞机、最后登上一长溜法拉利(Ferrari)和兰基尼(Lamborghini)超跑,来到了蒙特卡洛。接下来是连续两天的狂欢:游,乘直升机去餐馆赴宴,在游艇上参加舞会,舞会的唱片骑师(DJ)是挪威组合R#246;yskopp。This year, it plumped for just a boozy ferry trip across the Baltic. Not that Mojang has had a bad year: Minecraft, a sort of digital version of Lego in which players use blocks to build a virtual world, helped bring in SKr2.1bn in revenues (up 38 per cent on the previous year) and SKr816m of profit in 2013.今年,公司旅游缩水为一次波罗的海渡轮酒会之旅。这并不是因为Mojang去年效益不佳。事实上,它那款让玩家能用方块构建虚拟世界的数字版乐高(Lego)游戏《我的世界》,在2013年实现了21亿瑞典克朗的收入(比上一年增长38%)和8.16亿瑞典克朗的利润。Carl Manneh, Mojang’s chief executive, says: “This year we wanted to do something completely different and this is something most Swedes – at least from Stockholm – do when they are young and stupid.”Mojang首席执行官卡尔#8226;曼内(Carl Manneh)说:“今年我们曾想做些完全不同的东西,而现在这个东西是大多数瑞典人——至少是斯德哥尔人——年轻不懂事的时候玩的。”Since it was created five years ago, Minecraft has become a technology phenomenon and one of the biggest-selling games in history. By the end of June it had sold about 54m copies, a figure that is rising all the time – in 24 hours at the start of this week, 18,537 people handed over 20 or the equivalent for a PC copy.自5年前问世至今,《我的世界》已成为科技界的一个奇迹,也成为了史上卖得最好的一款游戏。截至今年6月,这款游戏已累计售出约5400万份,并且这个数字还在继续增加。仅不久前那个周一的一天时间里,就有18537名用户购买了这款单价合20欧元的电脑游戏。Minecraft’s success is all the more remarkable for what it lacks: the graphics are blocky and unsophisticated, it has few characters and not much of a plot. Instead, players set about building just about any kind of virtual world they can imagine: creations include entire cities, sets from films, space shuttles and even a replica model of Denmark.鉴于《我的世界》是一款像素方块视觉效果、画风粗糙的游戏,也没有多少人物和情节,它的成功就更加令人惊叹。在这款游戏中,玩家可按照自己的想象构建任何种类的虚拟世界,包括整座城市、影片场景、太空船,甚至是丹麦的复制版。Mojang’s approach to business has also been different. It has taken no outside investment, rebuffing numerous venture capitalists and other would-be backers that include Napster founder Sean Parker. Minecraft has become wildly successful on smartphones and tablets despite eschewing the dominant free-to-play – “freemium” – model of games such as Candy Crush Saga and Clash of Clans.Mojang的经营方式也跟别的公司不一样。它不接受外部投资,回绝了无数风险投资家和其他潜在投资者,其中包括Napster创始人肖恩#8226;帕克(Sean Parker)。尽管《我的世界》没有像《糖果粉碎传奇》(Candy Crush Saga)和《部落战争》(Clash of Clans)等游戏那样采取主流的“免费+增值务”(freemium)模式,但它在智能手机和平板电脑上依然大获成功。It also has Mr Manneh as chief executive rather than its co-founders, Mar#173;kus Persson – creator of Minecraft, better known as “Notch” – and Jakob Porser. Messrs Persson and Porser wanted to concentrate on making games and so approached Mr Manneh, Mr Persson’s former boss at another Swedish start-up, to run and develop the business itself.Mojang的首席执行官也不是它的两位联合创始人马库斯#8226;佩尔松(Mar#173;kus Persson)和雅各布#8226;波尔塞(Jakob Porser),而是佩尔松在另一家瑞典初创企业的前上司曼内。佩尔松和波尔塞希望集中精力制作游戏,因此就把曼内从那家初创企业挖来,负责管理和开拓Mojang的业务。佩尔松是《我的世界》的创作者,大家更喜欢叫他“诺奇”(Notch)。“A lot of indie game developers are trying to do everything themselves – they’re game developers, marketers, CEO and all of the ‘hats’ that basically take time away from what they’re really talented at,” Mr Manneh says. In open-necked shirt with sleeves rolled up, he is sitting in a leather chair in a room that not only has a pool table, pinball table and jukebox but a wall covered in gilt-framed, old-fashioned portraits of the first 20 or so Mojang employees in different guises. Mr Manneh is portrayed as a golf player.“许多独立游戏开发者试图自己打理一切,他们既要开发游戏,又要负责营销,还兼任首席执行官,顶着各种‘头衔’,根本没时间做自己真正擅长的事情,”穿着开领衬衫、袖口卷起的曼内坐在一间屋子里的皮椅上说。这间屋子里不仅有台球桌、弹珠台和自动点唱机,它的墙上还挂满了镶着金框的老式画像,画的是Mojang最初的20来位员工,每个人都装扮成不同的身份。曼内在他那张画像上,是高尔夫球手的装扮。The three men are the sole owners of Mojang and Mr Persson remains chairman but keeps his distance from his CEO. “In operational areas, he’s very good at letting go and letting people handle it, [people] who are more interested and experienced in those areas,” Mr Manneh says.Mojang完全归这三人所有,佩尔松还保留着董事长的头衔,但尽量不干预首席执行官的工作。曼内说:“在经营方面,他很善于放权,让对这些事情更感兴趣也更有经验的人去处理。”Not that Mr Persson does not create mischief for his CEO. An active blogger and presence on Twitter, he created a stir in 2011 when he announced he had sold Mojang to Mr Parker, only to say later it was an April Fool’s joke. Earlier this year, Mr Persson tweeted that there would be a Minecraft movie from Warner Bros – the studio that developed The Lego Movie – leading to a deluge of calls to an unsuspecting Mr Manneh. (Nearly all Mojang’s 37 employees are on Twitter and they post much of what they are up to every day.)这并不是说佩尔松不会给他的首席执行官添乱。佩尔松经常写客、在Twitter上发帖子。2011年,他宣布已将Mojang卖给帕克,引起轩然,后来才告诉大家那是个愚人节的玩笑。今年早些时候,佩尔松在Twitter上说,华纳兄弟(Warner Bros)要拍一部关于《我的世界》的电影,结果毫不知情的曼内电话都快被打爆了。华纳兄弟拍过《乐高大电影》(Lego Movie)。(Mojang的37名员工几乎全都上Twitter,每天都在上面直播自己在做的事情。)The two men’s relationship dates back to 2009 when Mr Manneh was CEO of JAlbum, a photo-sharing website where Mr Persson worked. In his spare time Mr Persson developed Minecraft and within a few months it was making nearly as much money as JAlbum, which had more than 1m users.佩尔松和曼内两人的关系可追溯到2009年,当时曼内是照片分享网站JAlbum的首席执行官,而佩尔松当时在那家网站工作。佩尔松利用业余时间开发了《我的世界》,几个月后这款游戏创造的收入就快赶上有逾100万用户的JAlbum了。Eventually Mr Persson quit JAlbum to found an independent games studio with Mr Porser, a fellow game developer. The plan was to develop other games but instead Minecraft became a bigger success than anybody imagined. “It was fun to build the blocks but I couldn’t really see the potential,” admits Mr Manneh, his voice trailing off. However, it was soon clear that Minecraft alone was making more than JAlbum.后来佩尔松从JAlbum辞职,跟同为游戏开发者的波尔塞一起创办了一家独立的游戏制作公司。他们原来的计划是再开发一些别的游戏,可《我的世界》火得超乎任何人的想象。曼内不好意思地承认:“搭积木很有趣,但我当时真的没能认识到它的潜力。”然而,情况很快就明朗了:单是《我的世界》,赚的钱就超过了JAlbum。Now, Mr Manneh says, his role is to act as a “big filter”, adding: “The most common word I say is ‘no’.”曼内说,如今他扮演的角色是一个“大过滤器”,他还说,“我说的最多的一个词就是‘不’”。Some games companies that enjoy big success have looked to cash in as much as possible – such as Finland’s Rovio, which has licensed Angry Birds to brands from soft drinks to fishing rods. Mojang has taken a lower-key ap#173;proach. Perhaps its most high-profile partnership is the most obvious one: Lego. Minecraft is widely seen as the game the Danish toymaker should have made in its attempt to conquer the digital world but its own plan, Lego Universe, flopped.一些游戏公司大获成功后都考虑尽可能地将名气变现,比如开发《愤怒的小鸟》(Angry Birds)的芬兰公司Rovio就将游戏形象授权给了从软饮料到鱼竿等各种品牌。Mojang则采取了较为低调的方式。它最知名的合作伙伴或许就是最显而易见应该跟它合作的那一个:丹麦玩具制造商乐高。人们普遍认为,乐高在征数字世界时原本应该制作出《我的世界》这样的游戏,但乐高自己的开发计划,即《乐高宇宙》(Lego Universe),却没有取得成功。Instead, the privately owned toymaker is now collaborating with the Swedish start-up on a second batch of Minecraft sets, due in a few months. In a striking reversal, Mojang executives even think the small newcomer can take children back to the original spirit of Lego.现在,这家未上市的玩具制造商正与Mojang合作,制作《我的世界》的第二批场景,预计将在几个月后问世。Mojang的高管甚至认为,有意思的是,规模不大、历史也不长的Mojang反而能让孩子们重新领会乐高最初的精神。Vu Bui, Mojang’s chief operating officer, says most Lego sets these days offer “a perfect picture of something that you want to build, and then it’s done”. By contrast, the Minecraft sets will encourage people to tear them apart and rebuild. “I know that at Lego part of its culture is to want people to remember they can rebuild things,” he adds.Mojang首席运营官乌#8226;布伊(Vu Bui)表示,如今,大多数乐高场景会提供“你想建的某种东西的完美图景,然后你就把它建成了”。《我的世界》的场景则不同,它鼓励人们将场景拆掉、然后重建。他补充说:“我知道,乐高的部分文化就是,希望人们记住自己有重建的能力。”Mojang remains dependent on one product but Minecraft’s continuing success has dulled questions about developing other games. Mr Porser developed Scrolls, a cross between a board game and collectible cards, but it has failed to come near the success of Minecraft.Mojang仍然只依赖一款产品,不过《我的世界》的持续成功,让开发其他游戏的任务显得不那么紧迫了。波尔塞开发了一款介于棋牌游戏和可搜集卡片游戏(collectible cards game)之间的游戏《Scrolls》,但这款游戏远不如《我的世界》成功。The pressure has been tougher on Mr Persson to follow up Minecraft. He announced plans in 2012 to launch a game called 0x10c but soon shelved it. Instead his first post-Minecraft game was the release in June of the throw#173;away Cliffhorse, knocked out in a few hours, according to Mr Persson’s tweets.佩尔松一直面临很大压力,要推出一款新的游戏。2012年,他曾宣布要推出一款名为《0x10c》的游戏,但很快就搁置了那个计划。直到今年6月,他才推出了《我的世界》之后的第一款游戏——颇显粗糙的《Cliffhorse》。佩尔松在Twitter上说,他只花了几个小时就鼓捣出了这个游戏。Mr Manneh is unfazed by the lack of a follow-up, explaining that Minecraft continues both to grow and to be improved. “In a way we’re following Minecraft up by iterating Minecraft and that’s the nice thing about it – it’s ever-evolving,” he says.曼内倒不担心没有新产品的问题,他解释说,《我的世界》还在发展、还在改进。他说:“重复《我的世界》也是我们为《我的世界》寻找接替者的一种方式。这款游戏的魅力在于,它在不断演进。” /201409/327729包头东河区治疗前列腺疾病哪家医院最好的包头市妇保医院阳痿早泄价格

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